Design, Development and Testing Of a Science, Technology, Engineering, Art and Mathematics Education Localised Cycle Car Model: A Case in Kwame Nkrumah University of Science and Technology
Steam in Ghanaian higher education
Abstract
This study explores the integration of traditional craftsmanship, technology, and sustainable practices in STEAM education, focusing on the design, development, and testing of a cycle car at Kwame Nkrumah University of Science and Technology (KNUST). It addresses the gap in effective modelling of STEAM competencies in Ghanaian education. Through a mixed methods approach, the study assesses students' perceived usefulness and ease of use of the cycle car, highlighting the importance of a comprehensive education in preparing students for engineering tasks. The qualitative phase involves observations and interviews, while the quantitative phase uses surveys to measure the project's impact on innovation, problem-solving, and teamwork using the Technology Acceptance Model. Findings reveal a significant link between educational experiences and practical abilities, demonstrating the effectiveness of integrating art with science and math in STEAM education. Over 90% of respondents expressed high satisfaction with the cycle car, underscoring its potential as a viable alternative to traditional mobility methods. The study validates the knowledge and skills acquired by students, emphasising the practical application of these talents in real-world projects.
Copyright (c) 2026 Journal of Science and Technology

This work is licensed under a Creative Commons Attribution 4.0 International License.
